The holder of this diploma will have acquired the General Competence with regard to:
- Generating 2D and 3D animations for audiovisual productions
- Developing interactive multimedia audiovisual products, integrating the elements and the sources involved in their creation and considering their relationships, dependencies and interactivity criteria, according to the defined parameters.
Professional Module | Hours-total | Year |
Diseño, dibujo y modelado para animación
|
198 | 1st |
Animación y elementos 2D y3D
|
264 | 1st |
Color, iluminación y acabados 2D y 3D
|
198 | 1st |
Realización de proyectos multimedia interactivos
|
231 | 1st |
Itinerario personal para la empleabilidad I
|
120 | 1st |
Proyectos de animación audiovisual 2D y 3D
|
100 | 2nd |
Proyectos de juegos y entornos interactivos
|
100 | 2nd |
Desarrollo de entornos interactivos multidispositivo
|
160 | 2nd |
Realización del montaje y postproducción de audiovisuales
|
140 | 2nd |
Inglés Profesional
|
60 | 2nd |
Proyecto Intermodular
|
50 | 2nd |
Itinerario personal para la empleabilidad II
|
63 | 2nd |
Digitalización aplicada a los sectores productivos | 63 | 2nd |
Sostenibilidad aplicada a los sectores productivos | 42 | 2nd |
Módulos optativos | 84 | 2nd |
Access to the High-level courses or modules requires compliance with at least one of the following conditions:
- To be in possession of the Post-compulsory High School Diploma or a certificate proving that all subjects of the Post-compulsory High School have been passed.
- To have passed the third year of the Unified and Polyvalent Baccalaureate (BUP): Accreditation through academic certification of having passed all subjects leading to the Post-compulsory High School regulated by Law 14/1970, of 4 August, on General Education and Financing of Educational Reform, after completing the third year of aforesaid studies (Order EFP/1210/2021 of November 2, which establishes the equivalence, for the purposes of access to vocational training courses, of certain studies and qualifications prior to the current education system).
- To have passed the second year of the Experimental Post-compulsory High School (Bachillerato experimental).
- To be in possession of a Technician certificate (Intermediate-level Vocational Training).
- To be in possession of a Higher Technician or Specialist Technician certificate, or equivalent for academic purposes
- To have passed the University Orientation Course (COU).
- To be in possession of any university degree or equivalent.
- To have passed the entrance exam for higher-level training courses (it will be required to be at least 19 years old in the year the test is taken or 18 for those who have a Technician’s degree).
- To have passed the university entrance exam for those over 25 years old.
Either you work as a/an:
- 3D animator.
- 2D animator.
- Inbetweener.
- 3D modeller.
- Digital graphic artist.
- 3D special effects technician.
- Integrator of audiovisual media.
- Developer of multimedia audiovisual applications and products.
- Editor of interactive and non-interactive multimedia audiovisual contents.
- Technician in multimedia systems and production
Or you continue studying:
- Professional specialization courses.
- Another Higher-level Vocational Training course with the possibility of establishing validations of professional modules in accordance with current regulations.
- University studies, with the possibility of establishing validations in accordance with current regulations.
This professional will be able to:
- Deduce the specific characteristics of animation or interactive multimedia projects by analyzing their documentation, in order to facilitate their conception and production design.
- Conceptualize the 2D or 3D animation project based on breaking down the script, designing the models, overseeing the construction of the storyboard, and the arrangement and recording of the program’s reference audio.
- Produce the 2D animation project in its animatic, layout, key animation, intercutting, painting, and composition phases, performing the necessary line checks and tests until obtaining the final images.
- Produce the 3D animation project in its design and modeling, setup, texturing, lighting, animation, and rendering phases, performing the necessary checks until obtaining the final images.
- Oversee the post-production processes of 2D and 3D animation projects, supervising the incorporation of editing effects and the creation of the program’s soundtrack.
- Generate and adapt the content of the interactive multimedia project by creating sources and layouts, evaluating their quality, and verifying their suitability, both their own and those from external collaborators.
- Integrate graphic elements and sources with authoring and editing tools, composing, generating and synchronizing movements, creating interactive elements, and providing interactivity according to the requirements of the interactive multimedia project.
- Evaluate the prototype and the documentation of the project, ensuring compliance with quality standards and the configuration of publishing parameters.
These teachings include the knowledge required to carry out basic level activities for the prevention of occupational risks.